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Updated 2026-07-19

Fun Game Hub

HTMLCSSJavaScriptSVG

A touch-friendly hub of playful, no-lose mini-games for kids — pet care, letter-slashing, spelling climbs, a rhythm band, a counting market, memory pairs, shape-and-color sorting, a crane-driven word builder, and a metal welding workshop — all tied together by a shared star-and-sticker reward economy. A zero-build static site with hand-drawn inline SVG characters.

The games

The hub’s home screen is a menu of nine self-contained mini-games, each its own little world:

  • Animal Care — feed, water, bathe, brush, play with, and tuck in cartoon pets (a dog, a cat, a unicorn, and a bunny you hatch from an egg). Every chore is its own goal-metered mini-game with no fail state.
  • Letter Samurai — a gentle “Fruit Ninja” with a learning twist: the game calls a letter and tosses letters up like fruit; swipe to slash the one you heard. Letters, numbers, or a whole-word mode.
  • Climb & Spell — a masked hero crawls and web-swings between letter perches to spell words across three progressively harder worlds.
  • Beat Buddies — a rhythm game: tap the three-pet band (drum dog, piano cat, chime unicorn) as beat bubbles arrive, across five songs plus free-play.
  • Counting Market — a pet asks for a number of fruit (“3 apples!”); count them into the basket and hand it over. Early counting and numbers.
  • Pet Pairs — a memory game: flip paw-print cards to find matching pets, leveling up to bigger grids. A Names mode swaps in each pet’s word for early reading.
  • Shape Sorters — tap the bin each item belongs in; the rule flips between sorting by shape and sorting by color as you level up.
  • Word Builders — a construction-themed speller: the target word sits on a blueprint sign, and tapping a letter sends a gantry crane’s claw to lower it into a concrete mold (or drag it there yourself).
  • Metal Makers — a welding workshop: cut a shape out of a metal sheet with the torch, weld the pieces together, and rivet them into a creation (star → rocket → robot → trophy), which goes on your trophy shelf.

Everything is no-timer, no-losing. A shared reward economy (stars and stickers), pet-friendship mechanics, dynamic difficulty scaling, and gentle time-based stat decay tie the games together.

How it’s built

A zero-build static site: plain HTML, CSS, and JavaScript ES modules — no bundler, no dependencies. Characters are hand-drawn inline SVG — no sprite sheets or image assets. Sounds are synthesized via the Web Audio API, progress persists in localStorage, and everything works offline.

The piece worth studying is the game registry: each mini-game registers into the hub and inherits the shared reward, audio, and persistence systems. That’s what let the roster grow from five games to nine — adding game #10 is still cheap.

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